yurodivuie ([info]yurodivuie) wrote,
@ 2009-06-11 11:24:00
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Off time
Stayed up too late last night to beat Metal Gear Solid 3, which was about three times as good as MGS2.  It didn't delve into fake personalities and excessive metaplay.  It made the Big Boss a sympathetic character, which is something Raiden never achieves (such a whiner!).  The boss fights were very challenging, though.  The strategy I finally adopted (primarily due to the lack of skill required for its execution and its reliability) in the final boss fight was to charge into a machine gun, punch the boss in the face until she fell down, and then shoot her with tranquilizer darts.  Very painful, but (a) she can't counter my punches when she's shooting a machine gun and (b) tranquilizer darts don't cause health damage, so it doesn't trigger her "I'm about to die so I change my tactics to become even harder" mode.  I found out the hard way that setting TNT next to her prone body and detonating it when she stands up does not work when she's in the last third of her health bar.  Bleh.

I can see how Hideo Kojima gained his following; he deserves it.  Of the other "action" type games I've played lately (Assassin's Creed, Uncharted, COD4, Fallout 3) the storylines in MGS1 and 3 are obviously superior, the mood more pronounced and distinctive, and the gameplay is both deeper(fallout 3 excluded... mostly) and more playful (no exclusions).  So I'm bidding on a copy of MGS4, and getting a copy of metal gear 1+2.  So much for my gaming habits.

My other passtime remains reading; I leave with this quote:

"I must choose to cease from suffering or to cease from loving.  For, just as in the beginning it is formed by desire, so afterwards love is kept in existence only by painful anxiety ... Love, in the pain of anxiety as in the bliss of desire, is a demand for a whole.  It is born, and it survives, only if some part remains for it to conquer.  We love only what we do not possess."

The narrator, in the pangs of jealousy over his live-in mistress, Albertine.



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[info]hansandersen
2009-06-11 08:45 pm UTC (link)
I played - and love - MGS1... but though MGS2 had undeniably deep gameplay and an insteresting story, the experience of playing it wasn't at all joyous. I tried playing MGS3, but gave up 30 minutes in because it was so oppressively difficult and unforviging, without the margin of error and experimentation that MGS1 had. So I have no idea if the story was interesting, it's something I'll never have a chance to experience.

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[info]yurodivuie
2009-06-11 08:59 pm UTC (link)
Well, that was a problem with MGS3; the alert system was so harsh that you really just wanted to die when someone saw you, unless you could kill them instantly. Eventually I resorted one of three strategies:

1. sneak past enemies.
2. Kill everyone I see.
3. Run through the zone and ignore damage, since you respawn in the last zone you entered at full health.

But yeah, the story was pretty good, particularly the scoring and a few of the characters. And some of the set pieces and musical highlights were just fantastic. There's one point where you're climbing up a really long shaft to a mountain top; it's silent at first, just a little wind, but as you climb up you slowly start to hear the spy-love song theme being sung with no accompaniment, echoing down the shaft, growing in strength as you climb. It was hair raising. And in the final battle between you and the Boss in a field of white, wind-swept flowers and bare trees, they do the same thing... it's a timed battle, and at the five minute mark the music comes in, louder and with accompaniment this time, coming to its climax at the last second of the battle (if you fail). The amazing thing was that these weren't cutscenes; they managed to work it into the gameplay itself. Really nice.

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[info]jake_richmond
2009-06-12 05:29 am UTC (link)
I'm a big, big Metal Gear fan, and most of my household ended up playing and enjoying 3.

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