| yurodivuie ( @ 2009-06-11 11:24:00 |
Off time
Stayed up too late last night to beat Metal Gear Solid 3, which was about three times as good as MGS2. It didn't delve into fake personalities and excessive metaplay. It made the Big Boss a sympathetic character, which is something Raiden never achieves (such a whiner!). The boss fights were very challenging, though. The strategy I finally adopted (primarily due to the lack of skill required for its execution and its reliability) in the final boss fight was to charge into a machine gun, punch the boss in the face until she fell down, and then shoot her with tranquilizer darts. Very painful, but (a) she can't counter my punches when she's shooting a machine gun and (b) tranquilizer darts don't cause health damage, so it doesn't trigger her "I'm about to die so I change my tactics to become even harder" mode. I found out the hard way that setting TNT next to her prone body and detonating it when she stands up does not work when she's in the last third of her health bar. Bleh.
I can see how Hideo Kojima gained his following; he deserves it. Of the other "action" type games I've played lately (Assassin's Creed, Uncharted, COD4, Fallout 3) the storylines in MGS1 and 3 are obviously superior, the mood more pronounced and distinctive, and the gameplay is both deeper(fallout 3 excluded... mostly) and more playful (no exclusions). So I'm bidding on a copy of MGS4, and getting a copy of metal gear 1+2. So much for my gaming habits.
My other passtime remains reading; I leave with this quote:
"I must choose to cease from suffering or to cease from loving. For, just as in the beginning it is formed by desire, so afterwards love is kept in existence only by painful anxiety ... Love, in the pain of anxiety as in the bliss of desire, is a demand for a whole. It is born, and it survives, only if some part remains for it to conquer. We love only what we do not possess."
The narrator, in the pangs of jealousy over his live-in mistress, Albertine.
Stayed up too late last night to beat Metal Gear Solid 3, which was about three times as good as MGS2. It didn't delve into fake personalities and excessive metaplay. It made the Big Boss a sympathetic character, which is something Raiden never achieves (such a whiner!). The boss fights were very challenging, though. The strategy I finally adopted (primarily due to the lack of skill required for its execution and its reliability) in the final boss fight was to charge into a machine gun, punch the boss in the face until she fell down, and then shoot her with tranquilizer darts. Very painful, but (a) she can't counter my punches when she's shooting a machine gun and (b) tranquilizer darts don't cause health damage, so it doesn't trigger her "I'm about to die so I change my tactics to become even harder" mode. I found out the hard way that setting TNT next to her prone body and detonating it when she stands up does not work when she's in the last third of her health bar. Bleh.
I can see how Hideo Kojima gained his following; he deserves it. Of the other "action" type games I've played lately (Assassin's Creed, Uncharted, COD4, Fallout 3) the storylines in MGS1 and 3 are obviously superior, the mood more pronounced and distinctive, and the gameplay is both deeper(fallout 3 excluded... mostly) and more playful (no exclusions). So I'm bidding on a copy of MGS4, and getting a copy of metal gear 1+2. So much for my gaming habits.
My other passtime remains reading; I leave with this quote:
"I must choose to cease from suffering or to cease from loving. For, just as in the beginning it is formed by desire, so afterwards love is kept in existence only by painful anxiety ... Love, in the pain of anxiety as in the bliss of desire, is a demand for a whole. It is born, and it survives, only if some part remains for it to conquer. We love only what we do not possess."
The narrator, in the pangs of jealousy over his live-in mistress, Albertine.