| yurodivuie ( @ 2009-06-08 10:10:00 |
Hey, you should play Bliss Stage. Oh, with me.
My current game is nearly over; my enthusiastic and bubbly Innocent Sweetheart became a secret lover of another pilot before turning into a devoted speed-popping granddaughter for the dying authority figure. The worst part about the game is that it's in the process of ending. I'm adding this to my (incredibly short) list of "games I would gladly GM if I ever run my exalted game into the ground (and I know well enough to GM competently)", including Anima Prime and Magical Land of Yeld. Someday I'll probably read enough Mouseguard to add it to the list as well.
The key to getting the most out of the game (for me, a min-maxing powergamer) is having definite drives for your character and projects that they are working on. The game can bog down if the characters don't have anything going on in their lives; if they just want to have scenes for the purpose of having scenes and getting the attendant benefit. Ideally, when you're having social scenes you should already know what you're working on with the people around you, what things your pilot is striving for; this makes it more likely the gm will call for scenes (what happens next!) and gives missions added spice, since they interfere with your plans and add tension to them.
My current game is nearly over; my enthusiastic and bubbly Innocent Sweetheart became a secret lover of another pilot before turning into a devoted speed-popping granddaughter for the dying authority figure. The worst part about the game is that it's in the process of ending. I'm adding this to my (incredibly short) list of "games I would gladly GM if I ever run my exalted game into the ground (and I know well enough to GM competently)", including Anima Prime and Magical Land of Yeld. Someday I'll probably read enough Mouseguard to add it to the list as well.
The key to getting the most out of the game (for me, a min-maxing powergamer) is having definite drives for your character and projects that they are working on. The game can bog down if the characters don't have anything going on in their lives; if they just want to have scenes for the purpose of having scenes and getting the attendant benefit. Ideally, when you're having social scenes you should already know what you're working on with the people around you, what things your pilot is striving for; this makes it more likely the gm will call for scenes (what happens next!) and gives missions added spice, since they interfere with your plans and add tension to them.