| yurodivuie ( @ 2009-06-01 09:04:00 |
Fat Princess
Realistically, I know that I will play this, regardless of any scruples. I'm just not sure if I should have any. Scruples, that is.
It's basically Castle Crashers meets Capture the Flag. You play one of many soldiers in a tiny kingdom, trying to rescue your princess while hanging on to the enemy's princess. It's also online for 16v16 play. Lots of blood, explosions, and it looks like some fortress building mixed in. Sounds aweome. The twist is that you can help hang on to your stolen princess by feeding her massive amounts of cake. Which makes her heavy. Which makes it harder for enemies to carry her away.
I'll set aside the "save the princess" aspect of the game. It's a trope that I don't feel the need to publicly revile out of hand, since it's so quintessentially stereotyping it rises into the realm of a Jungian archetype in the gaming community. It is what it is. But promoting overeating for captives as a defense against their rescue? Is it cute or horrifying (or both)? Of course, I'd rather not judge it before i see it; the concept was apparently developed by a woman, including all the art. Does it matter?
The controversy over the game happened a year ago, but it's getting released this month.
(Incidentally, the studio developing the game is located in pioneer square)
Realistically, I know that I will play this, regardless of any scruples. I'm just not sure if I should have any. Scruples, that is.
It's basically Castle Crashers meets Capture the Flag. You play one of many soldiers in a tiny kingdom, trying to rescue your princess while hanging on to the enemy's princess. It's also online for 16v16 play. Lots of blood, explosions, and it looks like some fortress building mixed in. Sounds aweome. The twist is that you can help hang on to your stolen princess by feeding her massive amounts of cake. Which makes her heavy. Which makes it harder for enemies to carry her away.
I'll set aside the "save the princess" aspect of the game. It's a trope that I don't feel the need to publicly revile out of hand, since it's so quintessentially stereotyping it rises into the realm of a Jungian archetype in the gaming community. It is what it is. But promoting overeating for captives as a defense against their rescue? Is it cute or horrifying (or both)? Of course, I'd rather not judge it before i see it; the concept was apparently developed by a woman, including all the art. Does it matter?
The controversy over the game happened a year ago, but it's getting released this month.
(Incidentally, the studio developing the game is located in pioneer square)